![]() Wizards gain Scribe Scroll and Summon Familiar at 1st level.Īt level 5 and every five levels after (5, 10, 15, 20), the Wizard may select a bonus feat, chosen from the metamagic, item creation and spell feat lists. Skill Points : ( 2 + Int modifier ) ×4 at 1st Character level.Ĭlass Skills : Concentration, Craft ( alchemy, armor, weapon), Lore, and Spellcraft. NONE Armor of any type interferes with a Wizard's movements, which can cause his spells to fail. Wizard ~ club, dagger, heavy crossbow, light crossbow, and quarterstaff. Specialization makes a Wizard more powerful in his chosen field, but it denies him access to some of the spells that lie outside that field. Some Wizards prefer to specialize in a certain type of magic. In addition to learning new spells, a Wizard can, over time, learn to manipulate the spells so they go farther, work better, or are improved in some other way. He learns new spells as he experiments and grows in experience, and he can also learn them from other Wizards. When caught by surprise, they are vulnerable. When they are prepared for battle, Wizards can use their spells to devastating effect. To Wizards, magic is not a talent but a difficult, rewarding art. Wizards are arcane spellcasters who depend on intensive study to create their magic.
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